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The Digimon can take an unlimited amount of vitamins. The more the Digimon grows, the more food it will need to be satisfied. However, a Digimon’s diet will affect its weight, this can possibly condition the evolution and results of battles. The meat fills up the hunger bar, while the vitamins fill up the force and energy bars. The second icon is for the various food the player can give their Digimon. If the bar shows that the Digimon doesn’t have any energy, he can not connect to other Digimon V-Pet for battles. The player can check the age, weight, strength, hunger, and energy of the Digimon. The first icon shows off the various states of the Digimon. The Digimon V-Pet has several features that allow the player to take care of their Digimon. The reset button can only be pressed with a pen or other pointed object. Pressing “A” and “C” allows you to turn the sound on or off. The bottom button “C” removes everything on the screen. The central button “B” activates the selected function. The top button “A” scrolls through the icons and options displayed on the screen.
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The keys are located on the right of the screen. The original Digimon V-Pet has three gameplay buttons and a reset button. Each type has many version, each version having a new Digimon, or a new set of evolution with different mechanics. There are 21 types of these virtual pets, and 4 of those were only available in Japan and today we’ll only take a look at 10 since I will be excluding the digivice ones and the Japanese exclusives. One of the most notable of these is the Digimon World video game on PlayStation, featuring nearly 150 different species of Digimon. Digimon has several forms of evolution.įollowing the commercial success of the virtual pet, which sold 13 million units worldwide in March 2004, Bandai adapts its creatures into a multitude of media. Each player starts with a Digimon at the baby level, trains, cares, evolves (or digivolve), and fight other players’ monsters to see who is stronger. The toy is similar to Tamagotchi, with the difference being a higher difficulty and the ability to connect to fight other Digimon v-pets. This is the very first commercial gadget, one of the first steps of the Digimon media franchise, targeted at a young male audience. The Digimon virtual pet is a small electronic gadget, created by Akiyoshi Hongo, and marketed in 1997 by the Japanese company Bandai.